Securing the METAVERSE EDGE and at all layers of the IP network, application and the content/media sent over data in transit.

 

The term Metaverse describes an immersive and virtual world in which users interact using virtual reality, extended reality or augmented reality devices. Those devices may include headsets, Android devices or iOS devices. Originating from gaming, the technology is finding application for training, simulation and remote device control in military and commercial sectors. Generating the extended reality scene requires some serious processing power, beyond the capability of headsets or tablets. Hosting scene generation in the cloud, using chipsets such as Nvidia to create Cloud Extended Reality (CXR), solves this problem but creates a new problem, securing the information flow between cloud and device. See UM-Labs founder and inventor Peter Cox at DPRTE in Farnborough.

Cloud Extended Reality, Securing the Metaverse 

 



SNITCH Attack Intelligence   +++  114,266 attacks from 161.35.212.25, location Germany    +++  64,587 attacks from 157.245.242.61, location United States    +++  20,121 attacks from 54.39.137.81, location Canada    +++  15,778 attacks from 137.184.172.196, location Canada    +++  14,263 attacks from 107.172.4.254, location United States    +++  8,823 attacks from 147.182.157.24, location Canada    +++  3,450 attacks from 87.98.242.75, location Germany    +++  195 attacks from 115.231.78.14, location China  
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