Securing the METAVERSE EDGE and at all layers of the IP network, application and the content/media sent over data in transit.

 

The term Metaverse describes an immersive and virtual world in which users interact using virtual reality, extended reality or augmented reality devices. Those devices may include headsets, Android devices or iOS devices. Originating from gaming, the technology is finding application for training, simulation and remote device control in military and commercial sectors. Generating the extended reality scene requires some serious processing power, beyond the capability of headsets or tablets. Hosting scene generation in the cloud, using chipsets such as Nvidia to create Cloud Extended Reality (CXR), solves this problem but creates a new problem, securing the information flow between cloud and device. See UM-Labs founder and inventor Peter Cox at DPRTE in Farnborough.

Cloud Extended Reality, Securing the Metaverse 

 



SNITCH Attack Intelligence   +++  27,736,606 attacks from 103.176.90.16, location Hong Kong    +++  2,001,737 attacks from 198.12.105.178, location United States    +++  79,521 attacks from 94.23.161.138, location Germany    +++  3,672 attacks from 193.46.255.142, location United Kingdom    +++  453 attacks from 185.44.77.96, location United Kingdom    +++  174 attacks from 109.70.144.80, location United Kingdom    +++  128 attacks from 207.167.67.22, location United States    +++  New attack source, United States, 205.210.31.185  
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