Securing the METAVERSE EDGE and at all layers of the IP network, application and the content/media sent over data in transit.

 

The term Metaverse describes an immersive and virtual world in which users interact using virtual reality, extended reality or augmented reality devices. Those devices may include headsets, Android devices or iOS devices. Originating from gaming, the technology is finding application for training, simulation and remote device control in military and commercial sectors. Generating the extended reality scene requires some serious processing power, beyond the capability of headsets or tablets. Hosting scene generation in the cloud, using chipsets such as Nvidia to create Cloud Extended Reality (CXR), solves this problem but creates a new problem, securing the information flow between cloud and device. See UM-Labs founder and inventor Peter Cox at DPRTE in Farnborough.

Cloud Extended Reality, Securing the Metaverse 

 



SNITCH Attack Intelligence   +++  89,448 attacks from 178.32.138.54, location Italy    +++  61,153 attacks from 178.32.138.28, location France    +++  54,416 attacks from 67.207.95.80, location United States    +++  383 attacks from 69.175.4.222, location United States    +++  302 attacks from 207.167.67.30, location United States    +++  214 attacks from 104.194.148.5, location United Kingdom    +++  New attack source, United States, 147.185.132.66     +++  New attack source, United States, 206.168.35.41  
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