Securing the METAVERSE EDGE and at all layers of the IP network, application and the content/media sent over data in transit.

 

The term Metaverse describes an immersive and virtual world in which users interact using virtual reality, extended reality or augmented reality devices. Those devices may include headsets, Android devices or iOS devices. Originating from gaming, the technology is finding application for training, simulation and remote device control in military and commercial sectors. Generating the extended reality scene requires some serious processing power, beyond the capability of headsets or tablets. Hosting scene generation in the cloud, using chipsets such as Nvidia to create Cloud Extended Reality (CXR), solves this problem but creates a new problem, securing the information flow between cloud and device. See UM-Labs founder and inventor Peter Cox at DPRTE in Farnborough.

Cloud Extended Reality, Securing the Metaverse 

 



SNITCH Attack Intelligence   +++  2,632,276 attacks from 80.94.93.201, location United Kingdom    +++  913,280 attacks from 185.224.128.82, location The Netherlands    +++  653,494 attacks from 193.46.255.129, location United Kingdom    +++  44,526 attacks from 94.23.162.186, location Germany    +++  106 attacks from 199.204.96.110, location United States    +++  New attack source, United Kingdom, 80.94.93.198     +++  New attack source, Canada, 147.189.138.27     +++  New attack source, France, 91.121.63.97  
2-6 Boundary Row,
South Bank,
London
SE1 8HP

© UM Labs 2021. All Rights Reserved.  Privacy Policy | Cookie Policy

Designed and developed by mtc